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5 Instructional Technology and Media

When watching a movie, it can be easy to  forget all of the behind-the-scenes people  who made your entertainment possible. But  if you’ve stuck around to watch the closing  credits, you soon realize how many people  it took to produce that movie. Gaffers, grips,  wranglers, best boys/girls, set designers,  location scouts—all were integral in the  creation of the final product you’ve just  seen. In many ways, this is the space our  instructional technology and media creation  teams occupy in the Center for Learning  and Technology (CLT) production universe.

Whichever hat the team  members are wearing at a  given point in time, their goal  is the same: to provide a  superior and engaging user  experience.

Connecting to the active design as well  as the preparation for and delivery of the  final product, these teams are present for  and involved in all phases of the course  development process. In reality, this group  is one set of individuals engaged in two  distinct parts of the CLT’s work. Whichever  hat the team members are wearing at a  given point in time, their goal is the same:  to provide a superior and engaging user  experience that supports the broader  instructional goals and outcomes orientation  of Thomas Edison State University. Along  the way they also provide technical and  process support for staff, students, and  mentors.

Pre- and Post-Production: Our Instructional Technology Team

The instructional technology team oversees pre-production and post-production activities  in addition to the team’s more routine involvement in the development process. On the pre production side, the team implements and maintains all of the academic technology that  surrounds and infuses the courses. This includes managing everything from the learning  management system (LMS) to audio and video creation tools, third-party technologies,  simulations, and connecting to external academic platforms.

One of the most important endeavors engaged in by this team is their work in ensuring that  the learning technologies meet the needs of our students and expectations of our learning  environment. This means they are constantly scouting for new cutting-edge tools and testing  potential upgrades for existing technology.

One of the most important  endeavors engaged in by this team is their  work in ensuring  that the learning technologies meet the needs of our students and the expectations of our learning environment. This  means they are constantly scouting for new cutting-edge tools and  testing potential  upgrades for the existing technology.

Post-production is a highly coordinated effort between all areas of the CLT that allows the  courses to come to life. During this process, course materials that have been created by the  design and assessment teams go through an extensive quality assurance process, including  professional review by academic and ADA (American with Disabilities Act) specialists prior to  being implemented into the LMS. During LMS implementation, additional quality checks take  place as technology tools are activated and interactive course activities are installed. The end  result is a fully-developed course experience true to the intended design.

And…Roll: Our Media Creation Team

The media creation team is responsible for the in-house creation of videos, audio material, and simulations. This includes operation of our video recording studio, post-production editing suite, podcast studio, and one-button studio. In addition, members of the media creation team serve as resources to identify and evaluate existing media for potential use in courses. The team is called into specific projects when there is an identified need for multimedia elements. Once involved, the team advises on the appropriate use of media, guides design and implementation, and creates custom media. In instances where custom videos are desired to be part of the course, a member of the media creation team works with the rest of the design team to determine alignment with course outcomes and assessments. To aid in that process, we use a guided video request process. This is intended to focus on the optimal way to use media in the course and to help the media creation team best understand what is needed.

Getting the Job Done

Primary areas of focus for the instructional technology and media creation teams include:

Learning Environment. Facilitation of all learning technology and media platforms in a  manner that supports optimal user experience and seamlessly incorporates primary and  third-party technologies

Media Studio. Oversight of the CLT’s media production facilities, including the video studio,  post-production suite, podcast studio, and one-button studio

Success for Adult Learners. Search for and deployment of technologies and interactive  media in a manner that encourages and supports the academic and career success of our  students

Next Generation Technology. A commitment to continuously advance effectiveness and  relevance by actively seeking out and testing potential new technologies that are consistent  with University and CLT goals

Academic Development Services. Active membership in the course development team  to provide guidance and direction on the use of learning technologies that engage learners  and encourage learning outcomes success; implementation of all courses into the LMS at the  conclusion of course development process

Outreach and Education. Advancement of CLT and University goals related to online  learning through coordinated education campaigns, webinars, direct engagement,  course trailers, tutorials, and a variety of learning media with internal groups and external  partnerships

Experiential Learning Program. Development of the Experiential Learning Program (ELP),  designed to connect the CLT with up and coming talent

The ELP connects with college and high school students with an interest in media and  learning technologies. The instructional technology and media (ITM) team serves in a  mentoring capacity to offer industry exposure for talented and motivated students and to  provide a space for expression of their creative talents in support of the CLT mission.

You’ve Gotta Stand for Something: The Principles Our Teams Stand By

We are fully  intentional in  our approach to  technology and  media—while  adhering to the  broader CLT  principles.

Now that you’ve had a chance to meet  these behind-the-scenes teams and learn a  bit about what they do, let’s take some time  for a deeper dive into what it is that guides  the work that they do. We have learned that  managing things like technology and media  is a pretty fast-paced space to live in—so  much so that you can find yourself running  from fire to fire without time for calibrating  direction or intent if you aren’t careful. In  order to prevent such a circumstance, we  are fully intentional in our approach to  technology and media—while adhering to  the broader CLT principles.

Best Practices

Our goal is not to provide technology for  the sake of having technology. Neither is  it simply to make technology available if it is otherwise disconnected from broader  University goals. When we identify and  deploy technologies, we do so with the  intent that they aid in the provision of  a rigorous, learner-centric academic  experience. We work closely with the other  parts of the CLT and University to make  sure that this happens.

Our teams are committed to guiding  students and empowering mentors. Our  goal is for both groups to be able to  properly utilize learning technologies as  they engage with course materials and  produce artifacts that support learning and  demonstrate mastery. We seek to deploy  technology and strategically utilize media  tools that create a dynamic and flexible  environment for our students, one that takes  full advantage of the flexibility that is made  available to students through a holistic  and well-planned approach to the learning  environment geared toward adult learners.

Building Community  Through Engagement  and Cooperative Learning

Learning in an online environment  provides many distinct advantages over  traditional on-ground learning, including  convenience, removal of restrictive location  requirements, and the asynchronous  nature of the experience. But there is also  the potential for the online learner to feel  isolated and disconnected. By employing  technologies that support and promote active engagement between and among  learners, our teams seek to remove that  potential barrier.

Tools like Edison Live! and Edison Create  allow for real-time communication within  courses and an interactive platform for creating original, interactive videos. Social  media tools provide the opportunity for  students to explore learning in new ways through the use of blogs, vlogs, and  wikis. Providing and implementing these  interactive tools moves online learning  away from a solo act and into a real and  vibrant learning community. These same  tools promote cooperative learning by using  technology to harness the power of diversity  and collaboration.

Exceptional User Experience

Our goal is to provide an exceptional user  experience for students, mentors, and staff  interacting with our technology and media.  As a result, we employ a variety of proactive  approaches to designing that experience  with an overall emphasis on quality and  accessibility.

  • Our in-house, interdisciplinary UX (user  experience) design workgroup reviews  high-level design and implementation  of technology and media.
  • We create and deploy tutorial documents and videos that communicate use of technology and  media and aid in its use in support of  learning.
  • The technology we employ is designed  and deployed in a manner that puts the  focus on the learning outcomes and  is accessible through easily obtained  technologies.
  • We provide second-tier support for our  help desk.
  • We promote internal communication  and education for all ITM issues through ongoing work with and education of all areas of the University that connect with students and mentors.
  • We engage in continuous review and  improvement of our LMS to deploy new  tools and LMS themes that have been  vetted for functionality and alignment  with the CLT’s and the University’s  academic philosophy.
Quality Assurance and Accessibility

In order to ensure a cohesive experience for  all users, we strive to meet high standards of  quality and accessibility. Our team oversees  several important functions that allow us to  meet this standard:

  • Universal design to promote accessibility
  • Review of third-party technologies to  ensure accessibility
  • Academic editing of all CLT-created  documents
  • ADA checks during document preparation for screen reader compliance
  • Professional copy editing of all CLT created documents
  • Human captioning of all CLT-generated  video content, as well as a process to  provide captioning for user-generated  video content as needed
Keeping It Social: Communication, Education, and Social  Media Outreach

Our goal is to provide an exceptional user  experience for students, mentors, and staff  interacting with our technology and media.

In order to ensure that users have the best  possible experience with our technology  and media, we work closely with our  colleagues throughout the University  to promote technology and media best  practices and to learn about potential  issues as they occur. This involves regular  meetings and trainings with Admissions  and Enrollment Services and the Office  of Academic Advising to ensure that they  are kept up-to-date on our most recent  initiatives and to learn how we might better  support our students. Our media creation  team produces video tutorials and other  media to aid students and mentors in  utilizing the tools we make available in the  courses. We work with our Communications  Office to create and distribute content on  social media outlets like blogs, Facebook,  and Twitter.

Scouting: Intelligent  Technology Selection

In keeping with our desire to provide a  superior user experience, we are intentional  about the process we use to select and  deploy technology. All technology used in  support of learning must be intuitive and  user-centric. This involves:

  • Creating innovative course delivery  mechanisms that utilize conventional  consumer technologies and institutionally-recommended services  so that the course experience is pervasive in both portability and accessibility
  • Strategic shaping of the integration  points between technology systems to  be both seamless and robust, including  the use of single sign-on processes  and tools such as LTI (Learning Tools  Interoperability) connectors
  • A focus on developing a learning  system that embraces relevant UX best  practices in web design, accessibility, and streamlining of student workflows
  • Encouragement of instructional  innovation in the course experience,  including unique assessment methodologies, educational technologies, and transformational  programs
  • A focus on tangible technology  adoptions, allowing the CLT to retain  the flexibility it needs to respond to  new market conditions and technology  variables
  • Strategic avoidance of vendor partnerships that restrict future technology opportunities and advancements

Areas that have been identified for future  investigation and potential implementation  include:

  • Pursuit and identification of technological solutions to improve  the student experience in science lab  courses
  • Investment in the CLT’s ability to create  and deliver simulations within the  learning experience
  • Exploration of the use of augmented  reality and virtual reality in Thomas  Edison State University courses, with  attention to mobile or other applications  with low cost barriers for students
  • Assistance in implementing a new  assessment platform
  • Investigation of the potential for an  in-house solution to provide open  educational resources (OER) as part of  the course development process
Continuous Improvements

We believe strongly in the concept of  continuous improvement, and we routinely  assess the performance of available  technology, tools, and media. This includes  platform management; pursuit of new  technologies chosen based on need, engagement, usability, and accessibility;  and our own continuous learning and  development through conference, webinars,  courses, and networking.

We actively seek out fresh approaches  to engage adult learners through the use  of newly available and properly vetted  technologies and new means of mastering  learning outcomes. We strongly believe  in promoting a culture that is unafraid of  challenging the status quo and is willing  to discard approaches that do not yield  desired results.

Our goal is not to provide technology for the sake  of having technology. Neither is it simply to make  technology available if it is otherwise disconnected  from broader University goals. When we identify and  deploy technologies, we do so with the intent that  they aid in the provision of a rigorous, learner-centric  academic experience.

Value Proposition for Learners

One of the most important roles played by  advancing technology, when implemented  well, is the degree to which it can act as a  leveler regarding access to a high-quality education. We strive to implement our  technology in a manner that achieves this  goal by:

  • Keeping course costs and materials  fees reasonable and low for students
  • Identifying new technologies to drive  down institutional cost and overhead
  • Creating new efficiencies in our  processes and workflows to minimize  waste and redundancies
  • Empowering staff to seek new and  alternative solutions to retire existing  and aged services and technologies

Principles of Multimedia Learning for Adult Learners

Adult learners, particularly those  engaged in distance  learning, experience  greater levels of  success when their specific needs  are accounted for in curriculum  design and use of  technology and  media.

Adult learners, particularly those engaged in distance learning, experience greater levels  of success when their specific needs are accounted for in curriculum design and use of  technology and media. The ITM teams aspire to apply Mayer’s Principles of Multimedia Learning (2009), as adapted for the specific needs of Thomas Edison State University. At first  look, these principles may appear very specific to what we do in instructional technology  and media. A closer look, however, reveals that they are descriptive of the entire cross-team  development process at the CLT.

Pre-Training Principle. Learners retain more from a multimedia lesson when they already  have knowledge of the main concepts.

Segmenting Principle. Learners retain more when a multimedia lesson is presented in  user-paced segments rather than one lengthy lesson.

Multimedia Modality Principles.

  • Learners retain more from words and pictures rather than words alone.
  • Learners retain more from using graphics and narration or narration and on-screen text,  rather than from using all three at once.
  • People learn better from graphics and narrations than from animation and on-screen  text.

Presentation Principles.

  • Learners retain more when corresponding words and pictures are presented near rather  than far from each other on the page or screen.
  • Learners retain more when corresponding words and pictures are presented together  rather than one-by-one.

Efficiency Principle. Learners retain more when nonessential words, pictures, and sounds  are excluded.

Personalization Principle. Learners retain more from multimedia lessons when words are  conversational rather than formal.

Signaling Principle. Learners retain more when important information stands out. This can  be achieved by color usage, bolding, font styles, and special effects.

Voice Principle. Learners retain more when narration is spoken in a friendly human voice  rather than a machine voice.

 

License

Course Design and Development Handbook - Center for Learning and Technology at TESU Copyright © by Thomas Edison State University. All Rights Reserved.